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John Doe

Summary

  • Creative 3D Modeler with 5+ years of experience in game development, animation, and architectural visualization. Proficient in Maya, Blender, ZBrush, and Substance Painter with expertise in creating detailed, optimized models for various platforms. Passionate about combining technical precision with artistic vision to deliver high-quality 3D assets that enhance visual storytelling.

Experience

  • Senior 3D Modeler

    Dreamscape Studios

    January 2022 - Present, Los Angeles, CA

    • Lead a team of 4 modelers in creating high-quality character and environment assets for AAA game titles, delivering over 200 optimized models within tight production schedules

    • Developed an efficient asset creation pipeline that reduced modeling time by 35% while maintaining high visual fidelity and polygon budget constraints

    • Collaborated with art directors and animators to ensure 3D models met design specifications and animation requirements, resulting in seamless integration into game engines

  • 3D Modeler

    VisualArts Entertainment

    March 2020 - December 2021, San Francisco, CA

    • Created detailed character models, props, and environments for mobile games and VR experiences using Maya and ZBrush

    • Optimized high-poly models for real-time rendering, reducing polygon count by 60% while preserving visual quality through normal mapping and LOD techniques

    • Implemented PBR texturing workflows using Substance Painter, enhancing visual realism while maintaining performance requirements

  • Junior 3D Artist

    Architectural Visions Inc.

    June 2018 - February 2020, Los Angeles, CA

    • Developed 3D architectural models and environments for high-end real estate marketing and presentations

    • Created photorealistic renderings and virtual walkthroughs of residential and commercial properties using 3ds Max and V-Ray

    • Collaborated with architects and designers to accurately translate 2D blueprints into detailed 3D visualizations

Education

  • Bachelor of Fine Arts in 3D Animation and Visual Effects

    Minor in Game Design • California Institute of the Arts • Valencia, CA • September 2014 - May 2018 • 3.8 GPA

    • Graduated with Honors, Senior Thesis: 'Procedural Modeling Techniques for Game Environments'

    • Winner of the Student Animation Festival for short film 'Dimensional Shift'

    • Completed advanced coursework in character modeling, environment design, and texture painting

Projects

  • Fantasy RPG Character Collection

    Personal Portfolio • https://artstation.com/johndoe • June 2022 - Present

    • Designed and modeled a collection of 12 unique fantasy characters with diverse body types and detailed armor sets

    • Created game-ready assets with optimized topology and efficient UV layouts for real-time rendering

    • Implemented advanced skin and material shading techniques to enhance visual fidelity within polygon constraints

  • Sci-Fi Environment Pack

    Unity Asset Store • https://assetstore.unity.com/johndoe • February 2021 - August 2021

    • Developed a comprehensive modular sci-fi environment kit with over 100 unique assets and props

    • Designed assets with seamless integration capabilities, allowing for diverse level design combinations

    • Created detailed PBR materials and textures that maintained consistent art direction across all assets

Certifications

  • Certified Substance Designer Professional

    Adobe • 2025

    • Advanced material creation and procedural texturing techniques

    • Optimization strategies for game and film production pipelines

    • Integration with modern rendering engines and real-time applications

  • ZBrush Digital Sculpting Certification

    Pixologic • 2024

    • High-fidelity character and creature sculpting techniques

    • Advanced topology and retopology workflows

    • Efficient detailing and texture projection methods

Details

john.doe@gmail.com+1 323 555 4321
Los Angeles, California, USA
in/johndoe-3dmodeler/

Skills

  • 3D Modeling (Organic & Hard Surface)

  • Maya, Blender, ZBrush, 3ds Max

  • Substance Painter/Designer

  • UV Mapping & Texturing

  • Topology Optimization

  • PBR Workflow

  • Unity & Unreal Engine Integration

  • Rigging & Animation Fundamentals

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